#ifndef PLAYER_HPP
#define PLAYER_HPP
#include <SFML/System.hpp>

class BasePlayer
{
public:
	sf::Int32 GetPid();
	void SetPid(sf::Int32 pid);

	sf::Vector2f pos;
	sf::Vector2f velocity;
	float angle;

private:
	sf::Int32 pid;
};

#endif
